P · Play | SPACE · Jump | D · Dash | F · Blink | S · Slam | U · Bounce | I · Roll | A · Super Jump | ESC · Pause
Zlytrix is not responsible for user-generated content including usernames and custom character designs. Content created by users does not reflect the views of the developer.
♪ MUSIC LIBRARY
ALL TRACKS · PREVIEW ANY SONG
NEON RUSH
128 BPM
NEON RUSH
C MINOR · 128 BPM
◈ RHYTHM LEVELS
Each track has a hand-crafted level built to match it
PLAY →
Game Paused
PAUSED
Press ESC or P to resume
Level Complete
Settings
Settings
Saved automatically
Find My Best Settings
Runs a 6-phase hardware benchmark at your actual screen resolution — tests canvas fill rate, shadow/blur cost, gradient rendering, CPU throughput, sustained frame timing under real game load, and intro animation stress. No guessing required.
Best run from the main menu with game not active · ~10 seconds
INITIALISING
✓ Settings applied!
Performance
Power & Frame Rate
Low Power Mode
Caps to 30 FPS, reduces particles and beat effects. Saves battery without killing visuals.
Quick Preset
Sets all performance settings at once
Super Low
Low
Mid
Great
Amazing
Target FPS
Cap frame rate — drag to the right for uncapped
Uncapped
Rendering
Resolution
Lower = chunkier pixels, runs on anything
Potato
Low
Medium
High
Shadow Glow
Glow effects on player and obstacles — highest GPU cost of any single setting
Off
Medium
Full
Background Quality
Low reduces animation detail in backgrounds for better FPS
High
Low
Backgrounds
Turn off all background art — plain solid colour only
Background Stars
Parallax star field
Instant Transitions
Skip the wipe animation between themes — instant colour swap
Skip Menu Transitions
Disable the glitch/star animation between screens
Transition Duration
How long the theme wipe takes — 4.0s
Effects
Beat-Reactive FX
How intensely the world pulses to the beat — Overdrive adds shockwaves and chromatic aberration
Full
Particles
Death and trail particle effects
Screen Shake
Camera shake on impacts
Startup
Skip Intro
Jump straight into the game, skips the opening cinematic
Debug
FPS Counter
Performance Overlay
Live RAM, frame time & object breakdown while playing
Audio
Music Volume
55%
SFX Volume
80%
Music Enabled
SFX Enabled
Key Bindings
Click a key to rebind it. Then press any key.
Touch Controls
Screen is split Left / Right. Each side has 6 gesture slots. Tap a slot to change its action.
Gameplay
Death Recap Panel
Show cause of death after each run
1000m Interval Markers
Show distance marker lines every 1000m while playing
New Record Celebration
Show the pop-up when you beat your personal best
Auto-retry Speed
Delay before next attempt starts
Normal
Record Save Rate
How often your distance record saves while you're beating it
Every 10f
Every 30f
Every 60f
1 sec
2 sec
⚠ DANGER ZONE
Permanently wipe all saved data including settings, characters, custom levels and saved songs.
Style
Customizability
Make it yours · Saved automatically
Personalization
Trail Style
Visual effect left behind the player
Default
Sparkle
Star
Minimal
Off
Trail Color
Custom color for your trail (blank = theme color)
Lock Theme
Pin the world to one color theme instead of cycling
Auto
●
●
●
●
●
●
●
●
Theme Changes
Background shifts to a new color on a timed interval
Change Interval
How often the background theme shifts — 60s
Show Username
Display your name above the player
Reduced Flash Mode
Reduces flashes, screen shake, and pulsing effects
Icon Style
Switch between original emoji and custom-designed icons
Custom
Emoji
Player Glow
Glow intensity around your cube — 100%
Track Playlist
Click to enable/disable a track. Star (⭐) = plays more often · Moon (🌙) = plays less often. Click star again to cycle.
Background Playlist
Toggle which backgrounds can appear. Star (⭐) = appears more often · Moon (🌙) = appears less often. At least one must stay on.
Find My Mood
Answer two quick questions — we'll tune your music and backgrounds to match how you're feeling.
Death Animation
Choose how your cube dies. Purchase more in the Shop.
Trail Effect
Cosmetic effect layered on your trail. Trail Style (Sparkle/Minimal etc.) scales the intensity.
Purchase more in the Shop.
Player Aura
Cosmetic glow aura around your cube. Intensity controlled by the Player Glow slider in Style.
Purchase more in the Shop.
Premium Backgrounds
Equip a purchased background to lock it in — it plays exclusively instead of rotating.
Set to None to return to normal rotation. Purchase in the Shop.
⚠ CONFIRM FULL RESET
ARE YOU SURE?
This cannot be undone.
All settings — graphics, audio, controls, keybinds
All custom characters — every skin you designed
All saved songs — every rhythm level song analysis
Mobile key bindings — your touch layout
Everything returns to factory defaults. The game will reload.
Type RESET to confirm
FIND MY MOOD
HOW ARE YOU FEELING?
We'll tune the music and backgrounds to match.
PICK YOUR COLOR
This shapes the visual vibe of your run.
✓ Saved
◈ RHYTHM LEVELS
TRACK 01
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Hand-crafted levels coming soon.
Each track gets its own unique level
designed to match the music perfectly.
JUMP + DASH ONLY Blink · Slam · Bounce · Roll · Super Jump disabled
◈ DEVLOG
🪙 SHOP
COSMETICS ONLY · SKILL IS ALWAYS EQUAL
⚙ Custom Run
Your Presets
New Preset
Name
Player
Speed100%
Abilities
Blink CD3.0s
Slam CD2.5s
Roll CD1.5s
World
Obstacle Density100%
Speed100%
Controls player + obstacle speed together
Per Obstacle
✦ CREATE
Your Levels
⚙ IN DEVELOPMENT
Chain levels are coming soon. Check back in a future update.
LEVEL NAME
Select
Spike
Block
Ceil Spike
Pit
Pad
Float Pad
Walker
Saw
Bomb
Piranha
Delete
STRUCT
GridSnapPos—
0 obstaclesSpace/Esc — select · A/D — pan · Ctrl+Wheel — zoom · Right-click — erase · C — copy · P — paste · Backspace — delete
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ANALYZING SONG
Starting…
Share Level
🎵 Song not included in code — use Download .ezl to share with song attached.
or import
New Chain
New Level
Length is calculated automatically from your obstacles. No need to set it upfront.
BOT SHOWCASE
WATCH THE AI PLAY IN REAL TIME
ESC — Back to Menu
WATCHING:
CUSTOM LEVEL
DRAW MODE
Drawing with: DRAW
· Color:
🎨 CHARACTER DESIGNER
DRAW · SAVE · PLAY AS YOUR SKIN
White outline = always visible Draw inside the square