EX-ZLYTRIX
INFINITE RUNNER
0%
0m
Attempt 1
SLAM [S] ●
ROLL [I] ●
BOUNCE [U] ●
SUPER [A] ●
NEON RUSH
128 BPM
Game Paused
PAUSED
Press ESC or P to resume
Settings
Settings
Saved automatically
Find My Best Settings
Runs a 6-phase hardware benchmark at your actual screen resolution — tests canvas fill rate, shadow/blur cost, gradient rendering, CPU throughput, sustained frame timing under real game load, and intro animation stress. No guessing required.
Best run from the main menu with game not active · ~10 seconds
✓ Settings applied!
Performance
Power & Frame Rate
Low Power Mode
Caps to 30 FPS, reduces particles and beat effects. Saves battery without killing visuals.
Quick Preset
Sets all performance settings at once
Super Low
Low
Mid
Great
Amazing
Target FPS
Cap frame rate — drag to the right for uncapped
Uncapped
Rendering
Resolution
Lower = chunkier pixels, runs on anything
Potato
Low
Medium
High
Shadow Glow
Glow effects on player and obstacles — highest GPU cost of any single setting
Off
Medium
Full
Background Quality
Low reduces animation detail in backgrounds for better FPS
High
Low
Backgrounds
Turn off all background art — plain solid colour only
Background Stars
Parallax star field
Instant Transitions
Skip the wipe animation between themes — instant colour swap
Skip Menu Transitions
Disable the glitch/star animation between screens
Transition Duration
How long the theme wipe takes — 4.0s
Effects
Beat-Reactive FX
How intensely the world pulses to the beat — Overdrive adds shockwaves and chromatic aberration
Full
Particles
Death and trail particle effects
Screen Shake
Camera shake on impacts
Startup
Skip Intro
Jump straight into the game, skips the opening cinematic
Debug
FPS Counter
Performance Overlay
Live RAM, frame time & object breakdown while playing
Audio
Music Volume
55%
SFX Volume
80%
Music Enabled
SFX Enabled
Key Bindings
Click a key to rebind it. Then press any key.
Touch Controls
Screen is split Left / Right. Each side has 6 gesture slots. Tap a slot to change its action.
Gameplay
Death Recap Panel
Show cause of death after each run
1000m Interval Markers
Show distance marker lines every 1000m while playing
New Record Celebration
Show the pop-up when you beat your personal best
Auto-retry Speed
Delay before next attempt starts
Normal
Record Save Rate
How often your distance record saves while you're beating it
Every 10f
Every 30f
Every 60f
1 sec
2 sec
⚠ DANGER ZONE
Permanently wipe all saved data including settings, characters, custom levels and saved songs.
✓ Saved
◈ RHYTHM LEVELS
TRACK 01
Hand-crafted levels coming soon.
Each track gets its own unique level
designed to match the music perfectly.
JUMP + DASH ONLY
Blink · Slam · Bounce · Roll · Super Jump disabled
◈ DEVLOG
⚙ Custom Run
Your Presets
New Preset
Name
Player
Speed 100%
Abilities
Blink CD 3.0s
Slam CD 2.5s
Roll CD 1.5s
World
Obstacle Density 100%
Speed 100%
Controls player + obstacle speed together
Per Obstacle
✦ CREATE
LEVEL NAME
Select
Spike
Block
Ceil Spike
Pit
Pad
Float Pad
Walker
Saw
Bomb
Piranha
Delete
STRUCT
Grid Snap Pos
0 obstacles Space/Esc — select  ·  A/D — pan  ·  Ctrl+Wheel — zoom  ·  Right-click — erase  ·  C — copy  ·  P — paste  ·  Backspace — delete
Share Level
or import
New Chain
New Level
Length is calculated automatically from your obstacles. No need to set it upfront.
BOT SHOWCASE
WATCH THE AI PLAY IN REAL TIME
ESC — Back to Menu
WATCHING:
CUSTOM LEVEL
DRAW MODE
Drawing with: DRAW  ·  Color:
🎨 CHARACTER DESIGNER
DRAW · SAVE · PLAY AS YOUR SKIN
White outline = always visible
Draw inside the square
Tool
Color
DRAW COLOR
hex
OUTLINE COLOR
hex
Brush Size 2
Import Image
Actions
Your Characters